When learning the martial arts, especially if you want to be effective, you need to learn the gains and limitations of the two kinds of punches. Knowing these punches will proscribe and dictate your combat strategy. Knowing these punches will effect your training and enlighten you as as a Martial Artist.
A thrusting punch is the first punch. To do a thrusting punch imagine a train running into something and going right on through. Simply, there is no back off, the punch hits, and the punch goes through.
The one, main problem with this kind of punch is...what happens to all the cars behind the locomotive? They all jam together behind the locomotive, collide and become a mess. Thus, the unstoppable power of a thrusting punch can become a godawful mess.
Once delivered, the thrusting punch enters the space of the opponent and can become immersed. The body behind the punch, unless the whole body has moved forward, risks becoming unbalanced. Thrust, and you face the possibility of becoming overcommitted.
The second punch is a snapping punch. Imagine a jackhammer striking, but only once. It hits, leaves its weight, and backs off.
Now, the problem with the snapping punch is...not enough weight is put into the punch. The body doesn't move into the action, and so weight is not fully committed to the punch. You have your balance, but were you really effective?
Now, a thrusting punch is a strategy involving moving your body, using your entire weight, committing it to the action, and god help you if you miss because you're going to be out of place and unbalanced. The snapping punch is a strategy where you don't always do the damage you wish, but you have not risked a lot. The main point here is the fact of committing weight, the snapping punch gives less weight, but 95% of the weight will be left in the body of the opponent, a thrust punch commits weight, but takes fifty per cent of the shock back up the arm.
So we have to continuously assess which is better, the thrusting punch, or the snapping punch. Each punch has bad points and good, and you're going to have to gauge balance versus stability, commitment versus noncommitment, weight versus speed, weight left in the body versus weight backed up the arm, potential follow ups, positioning, and so on and so on. When you're done exploring all these possibilities, however, you're going to have the right punch for the right situation.
A thrusting punch is the first punch. To do a thrusting punch imagine a train running into something and going right on through. Simply, there is no back off, the punch hits, and the punch goes through.
The one, main problem with this kind of punch is...what happens to all the cars behind the locomotive? They all jam together behind the locomotive, collide and become a mess. Thus, the unstoppable power of a thrusting punch can become a godawful mess.
Once delivered, the thrusting punch enters the space of the opponent and can become immersed. The body behind the punch, unless the whole body has moved forward, risks becoming unbalanced. Thrust, and you face the possibility of becoming overcommitted.
The second punch is a snapping punch. Imagine a jackhammer striking, but only once. It hits, leaves its weight, and backs off.
Now, the problem with the snapping punch is...not enough weight is put into the punch. The body doesn't move into the action, and so weight is not fully committed to the punch. You have your balance, but were you really effective?
Now, a thrusting punch is a strategy involving moving your body, using your entire weight, committing it to the action, and god help you if you miss because you're going to be out of place and unbalanced. The snapping punch is a strategy where you don't always do the damage you wish, but you have not risked a lot. The main point here is the fact of committing weight, the snapping punch gives less weight, but 95% of the weight will be left in the body of the opponent, a thrust punch commits weight, but takes fifty per cent of the shock back up the arm.
So we have to continuously assess which is better, the thrusting punch, or the snapping punch. Each punch has bad points and good, and you're going to have to gauge balance versus stability, commitment versus noncommitment, weight versus speed, weight left in the body versus weight backed up the arm, potential follow ups, positioning, and so on and so on. When you're done exploring all these possibilities, however, you're going to have the right punch for the right situation.
About the Author:
Al Case has practiced martial arts for forty++ years. You can get a doctoral dissertation on How to Punch at Monster Martial Arts.
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